Hi hi, Does anyone have a link to/knows the process of rendering a diffuse map in Xnormal from a model built in 3D Studio Max? I am struggling to produce anything other than a white render. (I have been using bake highpoly's vertex colours and have unchecked the ignore vertex colour box on the high poly). I am building…
The model built in Max uses a diffuse map, right? If so, you could export the model to Zbrush, convert the diffuse map to vertex colors and then bake the vertex cols to you new model.
Hi AllyAlbon! For the first time, I baked a HP diffuse to a LP yesterday in xnormal. It was surprisingly easy once the settings were right. Here are my settings in xnormal: Dont forget that the HP needs UVs too. This way it knows where to project the diffuse colors from. If this sounds like a chore, the UVs don't have to…