Hey Guys, Here is my latest project. Rendered in Unreal Engine 4.10, all assets were modeled in Maya and textured using the the Quixel Suite. Some additional materials were created with Substance Designer. This was one of my most complicated scenes due to the complexity of the lighting as well as amount of assets within…
Hey Guys, Here is a small update, Went back in and started to Retexture some of the Old Assets, Cleaning up bad Geo, Really bad UVs and set up a pretty good High poly Bake. Also I'm Blocking out a more realistic Neon Sign to replace to old sign. The Bricks were created using the "Adobe" Substance Sampler (RIP Alchemist)…
Coming along nicely :) I'd watch out for the overlay of decals with the ripped off posters/graffiti... the poster decals are looking like they're actually transparent pieces of paper or plastic sheets. I'm guessing the graffiti decal is conflicting with it so maybe think of a way around it? maybe a single transparent…
Dust, Dust, Dust. I haven't posted in this Thread in over 5 years. I want to go back re-design my old Alleyway scene. I made this scene just out of College with no real Knowledge or Experience in the Industry. Well now I want to go back in and Put some of my knowledge and skills to use. I hope to make this scene shine!
I love all the love you've put in the details, it's a shame the scene is so dark you can't see most of it! Consider adding some bounce to those lights and perhaps making the ambient lighting just a little stronger so we can see more!