there's a default scaling difference between max and maya that is factor 100 (or 1000? cannot look it up now) that may be the source of your problem. e.g. max meshes come in huge in maya by default, try changing the working units under settings. as for the second problem look in the maya obj im/exporter options. it gives…
This scale discrepancy has always been in GoZ and is something that really needs to be sorted. It's the same in Max. ZB has its own scale(size of the default tools or hitting Unify) it's about a factor of 500 in the difference. There are several things you can do: 1 Use the deformation>size slider when you enter/exit ZB -…