@jmiles , @jwills Thanks guys, appreciate it! Update, done with the bakes except for the dagger. Normals, AO plugged in the diffuse and spec/gloss just for a quick show.
@apollo580Thanks man, where did you dig this up? :D A simple tip I can give is to make your AO and curvature part of your Roughness (invert maps and put layer mode on screen, creases will have more roughness etc.) and you can also put your curvature as an overlay on your diffuse with a low value like 30-40%. Other than…