I just finished a tutorial you made on substance designer for Gnomon. It was worth ever penny! Thanks for the help! I hope to continue seeing your stuff on here. Will you be making any more tutorials by chance?
That was the plan. There are other textures I have now that could use improvement with what your video series has shown me. There's another stone texture I have that could use a few more nodes to improve on the overall look. Being away from this cobblestone, I see what you mean on being too beat up. The other thing I like…
There is a Gnomon Workshop tutorial he put together for a cobblestone material in SD5. I went through it, on chapter seven at the moment. I might post my results here. It is RO's thread though. Ha ha!
Man i would really like to see how you made the Tileable Textures in Substance Designer for The Last Of Us. Looks very nice. Are you planing to make a Video Tutorial? I would pay for it ;)
Heyo. Just wanted to pop in and thank you for making the substance designer tutorials as they have helped me out a ton. I sat in on your talk at GDC and it was great to see how you guys have adopted substance into your workflow. I'll be eagerly awaiting the Uncharted 4 art dump
Looks great! Yeah I would try to shift the tiles a bit apart so they do not start to merge together. As for the stones you need to keep tweaking the levels node to shift the values a bit higher. One thing I might of not gone over the tutorial is maybe try to shift the cracks so the cracks do not go over into another stone…
Hi everyone, My name is Rogelio Olguin and as some of you all know I have been part of
Polycount for a while it seems like I am coming out of hibernation... working
on games tends to do that :) We just finished Uncharted 4 and it is due
to release. Super stocked to see the reactions and yes eventually an art dump will be…