@Rogelio, Here's where I'm at thus far. After six chapters, I'm quite happy with how well it turned out. I'm still trying to get the stones to not stick together but at the same time it kind of works. My only gripe about the material are my pebbles. For some reason, I can't seem to get the height information fine tuned to…
@Rogelio A material I have just about finished. Using what I picked up from your videos I was able to put this marble tile material together. The dirt spread is a work in progress. I have a Histogram Range node attached accordingly to alter the amount visible.
Looks great! Yeah I would try to shift the tiles a bit apart so they do not start to merge together. As for the stones you need to keep tweaking the levels node to shift the values a bit higher. One thing I might of not gone over the tutorial is maybe try to shift the cracks so the cracks do not go over into another stone…
Hi everyone, My name is Rogelio Olguin and as some of you all know I have been part of
Polycount for a while it seems like I am coming out of hibernation... working
on games tends to do that :) We just finished Uncharted 4 and it is due
to release. Super stocked to see the reactions and yes eventually an art dump will be…
That was the plan. There are other textures I have now that could use improvement with what your video series has shown me. There's another stone texture I have that could use a few more nodes to improve on the overall look. Being away from this cobblestone, I see what you mean on being too beat up. The other thing I like…
I'm playing with the stones for now. The pebbles are getting on my nerves. Ha ha! With how close some of the stones are together, I can see what you mean about the cracks. If tweaking the levels nodes doesn't help the pebbles, any suggestions on fixes? I've thought about altering the mask to have fewer pebbles show up,…