I was wondering if there is a work around for the secondary reflections in the Marmoset viewer. The character I'm working on looks so different in the viewer then in Marmoset. The differences are so huge that I may not be able to use the viewer for this character. I was wondering if there is a work around for the secondary…
Hello, secondary reflections are not currently supported in Marmoset Viewer. A workaround would be to disable them in your Toolbag 2 scene, and adjust the settings so that your materials look as good as possible with only the primary reflections, which should match more faithfully to the exported Marmoset Viewer file.