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Secondary reflections work around in viewer.

akira81
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akira81 null
I was wondering if there is a work around for the secondary reflections in the Marmoset viewer.  The character I'm working on looks so different in the viewer then in Marmoset. The differences are so huge that I may not be able to use the viewer for this character. I was wondering if there is a work around for the secondary reflections as this is what is causing the the huge disparity.

In Marmoset 


In viewer 


I have had these issues before, but I have not done a character in Marmoset that relied so heavily on the reflections. Any suggested work arounds would be greatly appreciated. Thanks

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