Oh, an easier way to get the teeth all in one shot: Cube w/divisions, select all the faces you're going to extrude. Uncheck "keep together", pull them out, then scale inwards with the extrude manipulator.
Hello, I suppose there is something along these lines inside "how you model them shapes" thread, but so far the search didnt come up with anything useful.. now onto the problem. As you see i've managed to make slanted edge loops in the mesh, the problem is they were made manually, no problem if the number of loops is <5-10…