So yes, that pinching will translate into the normal map and editing/fixing that in Photoshop is kinda like the worst thing you can do. And PBR has nothing to do with the polycount ; )
Thanks for the advices! :smiley: I actually don't care much about the pinches at this point, because the high poly version will just be used to bake a normal map on the lower poly mesh, and I'll edit the map to remove them Nope, I'm planning to do all the texture in PBR, so it won't be high poly enough to see the pinches