Hey I am currently recreating Minecraft in Unreal Engine 4. I was wondering if there is any good method of having all textures the same size for all models. An example: I've read some place that you can do that some how, and how would I go about to do that? Thanks!
Np... The another thing that can work is you add an Unwrap UVW, open the uv editor, select all the UVs, then go Tools-> rescale clusters - this will also give even pixel density.