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[3Ds Max] Same size for all textures on all assets.

polycounter lvl 9
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EliasWick polycounter lvl 9
Hey I am currently recreating Minecraft in Unreal Engine 4.
I was wondering if there is any good method of having all textures the same size for all models.

An example:


I've read some place that you can do that some how, and how would I go about to do that?
Thanks!

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