Hey I am currently recreating Minecraft in Unreal Engine 4.
I was wondering if there is any good method of having all textures the same size for all models.
An example:
I've read some place that you can do that some how, and how would I go about to do that?
Thanks!
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If there are any other cool tips and tricks please make sure to type them in the comments! Much love from Elias Wick!
You have helped me on multiple occasions! Have a nice continued weekend!