It should be a pretty regular problem but there are no tutorials on how to do this. A common problem would be a lamp shade. How do you simulate light coming through the lamp shade without having it cast the shadow of sed Lamp shade. An example is of this is my hanging lamp. I have a point light inside to simulate the bulb…
I haven't tried this myself, but in the recent release of 4.11 they have added "Lighting channels" like they used to have in UDK. * "We now have support for 3 lighting channels. You can set which channels a PrimitiveComponent or a LightComponent is in." I haven't found any specific documentation but this is what you are…
Would it work, if you just disable shadows on the lamp itself? If you got into the mesh properties, under the category lighting, you can disable shadows there. If you still want the shadow you can see on the top, you could detach the lamps shade and only disable the shadows on that.