hi, i want to create an lowpoly mesh for ue4 in maya2010 with rounded (smooth) edges for ue4... but everything i tried, was not acceptable for me: - i made an lowpoly mesh in maya 2010 and went to zbrush and subdivided it several times, so that it looks good for me. - after this i exported this highpoly as an obj. - than i…
Can you show a screenshot? that would help a lot to see what is going on. In maya you have to modify the normals yourself. You can set the entire mesh to fully smooth (no hard edges) or you can hand control the normals yourself. Screenshots will help though.