I am baking a lot of separate objects, and have a script that automatically adds the projection cages, and also links the high and lowpoly objects among other things. I also want to be able to use the rounded edge feature in 3dsmax. I only need the OSNM to Tangent working. There is no reason why it should not work.
I really want to convert an Object Space Normal Map from 3DSMAX in XNormal to Tangent MikkTSpace. This should give good results (as good as baking in XNormal). Only I can't get it to work. I use a custom script, which helps me with baking. TorFrick uses the same approach for baking in MODO: Generate an Object Space…
Converting an OSNM from 3DSMAX to Tangent in XNormal gives strange results. I tried inverting Green Channel and even Red Channel. I Swapped Green for Blue, Red for Blue, Green for Red, but nothing works. Can anyone bake an OSNM in 3dsmax and convert it successfully to Tangent space in XNormal? I really want to use 3dsmax…