Thanks for your replies guys! It wasn't a visual glitch after all. I attached the rig to a mesh, the problem was still there. I did however find a temporarily solution by changing evaluation mode from "Parallel" to "DG". And voila! I guess the problem has something to do with how I set up the utility nodes. I'm gonna try…
Hey guys! I've created a stretchy IK arm with utility nodes (when distance is longer than upper arm + lower arm. Translate X). Everything works fine until I add key frames on the IK handle. Then the IK joint-chain start behaving weird. I did however notice that the rig works perfectly fine in the Legacy viewport. Rig in…