Greetings everyone, It's been a very long time since I've last posted on Polycount thought it would be great get some critique on a project I am working on for university. My task is to create a dungeon environment for some characters to walk through, I decided to go a modular approach because I want to put this into my…
As Nosslak said, you need to build the walls with a stacked bond. But as it's modular you can also create wall pier or a stone column elements to snap between the walls and hide the half-blocks. This would also look more realistic as this is the way long walls with no perpendicular supporting walls are actually built.
Cheers mate. Glad you'refinding the tuts useful :smiley: It might be an idea to add to the archway/grate elements by squaring them off with more bricks so they are more suited for modularity and are easier to snap to the other parts. Roman architecture, or even neo-classical, is a great ref for this kind of modeling. But…
Going for a stylized art style, our whole animation is going to be a hand painted style, I'm hoping to update again soon with the tileable meshes baked down and ready for texturing.
Its looking good :D I agree with @Nosslak and @musashidan However I think that would strongly depends on the artslyte, are yoy targeting for a realistic artstyle or a stylized one? because the bricks models don't really match the real life proportion and construction standards. But if you are targeting a stylized artstyle,…
Thanks Nosslak and Dan, I've gone and made adjustments to my meshes, the one thing I am stuck on is the archway and the grate, when I start modeling the actual environment would I just cut into the mesh of the wall to place those so they look like they go beyond the wall? If that makes sense. Also Dan I watch most of your…
You should really look at some brick wall references as no one would ever build a wall by just stacking the bricks in straight rows upwards. There's no structural integrity in your current walls so it'd be easy to knock it all down with a sledgehammer and there's a big chance it wouldn't stand the test of time. Making a…