Greetings everyone,
It's been a very long time since I've last posted on Polycount thought it would be great get some critique on a project I am working on for university.
My task is to create a dungeon environment for some characters to walk through, I decided to go a modular approach because I want to put this into my portfolio too.
I wanted to do some sculpting in zBrush too but the schedule doesn't allow me the time, anyway here are the high poly models so far before I move onto baking and texturing!
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Also most of this would probably be done with maybe 2-3 tiling materials instead of unique, baked meshes.
Also Dan I watch most of your tuts on youtube I love the zBrush tuts and actually did the cistern tutorial to learn more about substance painter!
I agree with @Nosslak and @musashidan
However I think that would strongly depends on the artslyte, are yoy targeting for a realistic artstyle or a stylized one? because the bricks models don't really match the real life proportion and construction standards. But if you are targeting a stylized artstyle, the sense of reality can be distorted a lot, so it shouldn't be an issue.
It might be an idea to add to the archway/grate elements by squaring them off with more bricks so they are more suited for modularity and are easier to snap to the other parts. Roman architecture, or even neo-classical, is a great ref for this kind of modeling.
But as @n4uj said, if this is stylised then don't worry too much about the architecture nazis like me, do what you feel looks good and suits the style you're going for.