Hi everyone! I'm looking to start another environment but I want to be smarter about how I plan my materials instead of just making unique materials for each mesh. I'm going to be making a modular scifi biodome and would like to be guided in the right direction as far as materials and material functions go for a modular…
just put everything thats the same in one 8k atlas. Add some generic normals so you can change UVs for them to appear on flat surfaces, else there are many ways of doing things. If you use unreal master materials just assigns masks on your atlas and link the sub materials to the masks