Hello all! New to this forums but I've seen so many things here that I decided to sign up and ask! I study 3D Animation & Multimedia in Greece. I'm gonna finish uni this June and I don't know what to do after finishing uni and I'm desperate. I think it was a waste of time and money studying in that major. Sure I've learned…
What others have said, absolutely. Also, when you graduate is when the real work begins. Do not ever stop modeling, or just creating art in general, and really start building a portfolio. There is usually a clear line that constitutes a student portfolio and someone who has been really pushing to create a unique, solid…
A good start would be to link your portfolio in your signature and start posting your art everywhere. Start networking now. Nobody really cares if you're a student as long as your portfolio is good.
Shouldn't the university help you answer those questions? In a game course in another country I remember seeing that senior students had to take internships as part of the curriculum.
Yep, that's good advice. A lot of good advice here about a game art portfolio http://wiki.polycount.com/wiki/Portfolio Also see this page for career info http://wiki.polycount.com/wiki/Game_Industry
In my experience, the advice on here has helped a lot more than what my university could offer. Most of the advice was dated. For example, needing a demo reel (this was a year ago). Anyways, as the guys above said, post your portfolio first and foremost.
If you want to stay in Greece and do animation, you will basically have a few ad companies in Athens that require animators, but they have very low salaries, maybe a small mobile / browser game team here and there with even lower salaries. If you don't necessarily want to stay in Greece, my advice is to look at demo reels…