Hi Polycount! After playing Killzone Shadowfall (in my opinion a mediocre game with absolutely amazing designs) I started this environment but didn't get too far with it. Right now I have a very basic blockout and am currently trying to figure out the lighting, but having a bit of trouble with Unreal in this regard.
Started to refine some models and tried figuring out the lighting, but I am kinda stuck on how to progress right now. I do like the colorscheme/atmosphere right know, but I have no idea how to properly light everything so it's not just dark (both from an artistic and technical side) so every advice on that is highly…