old topic, but i have the same question, is there a feature in max 2017 that rese,bles Mayas move and sew? like for example if i want to get a grid like shell for a pipe that i flatten mapped before?
Does 3d studio max have a feature like move and sew in Maya? I basically want to select all the individual unitized faces, click a single button and then have them all stitch perfectly together automatically. Like this image for example: This is where I'm at in 3d studio max currently. I've figured out how to unitize, but…