Hey guys! I have recently started this project on which I will work for a couple of months to learn mainly learn scripting but I have noticed that it was also a perfect opportunity to practice rigging and animating and low poly modeling! I will start off with some concepts and mock ups followed by my first basic models and…
Hey guys! Another update, I have modeled the first golem, rigged and animated him. Made my first projectile and particles as well together with some destructibles. I wish I understood how destructibles worked because right now they are doing things they really should not haha, but I will figure it out!…
Another quick update! Started working the second skill couple of hours ago and this is what I have for now. The bright green is just to make them clear for example purposes. The idea behind it is that you will stomp the ground, letting lose a straight line of earthy spikes. These spikes increase in damage the further they…
Hey Shiverspine. I like your progress thus far, I think you can fix those crumbling parts with mesh replacements and an animation that shows an arm or something breaking. This way you get like a "smoother" transition. Keep up the good work! :)
Another quick update, you can now 'throw' (those goddamn animations blueprints are still killing me) a boulder at the enemy. They can 'attack' you as well if you stay in their line of sight and at the correct distance too long. To make this clear I made a quick floating combat text widget, still trying to figure out how to…
Another day another update. Right now the enemy golems trap your movement when they hit you with a boulder (still deciding if I go for full on stun or just immovability.) The essences you collect will be able to be used for upgrades (I hope I can even get to that part), but also heal you for a fraction. Right now, most of…
Ah ok good point! Will give it a try by scaling the texture higher bit by bit. Or do you mean the actual mesh? (in essence making everything else smaller? so that the rooms are bigger etc?)