Hey guys! I have recently started this project on which I will work for a couple of months to learn mainly learn scripting but I have noticed that it was also a perfect opportunity to practice rigging and animating and low poly modeling! I will start off with some concepts and mock ups followed by my first basic models and…
Another day another update. Right now the enemy golems trap your movement when they hit you with a boulder (still deciding if I go for full on stun or just immovability.) The essences you collect will be able to be used for upgrades (I hope I can even get to that part), but also heal you for a fraction. Right now, most of…
Another quick update! Started working the second skill couple of hours ago and this is what I have for now. The bright green is just to make them clear for example purposes. The idea behind it is that you will stomp the ground, letting lose a straight line of earthy spikes. These spikes increase in damage the further they…
Hey Shiverspine. I like your progress thus far, I think you can fix those crumbling parts with mesh replacements and an animation that shows an arm or something breaking. This way you get like a "smoother" transition. Keep up the good work! :)
Another quick update, you can now 'throw' (those goddamn animations blueprints are still killing me) a boulder at the enemy. They can 'attack' you as well if you stay in their line of sight and at the correct distance too long. To make this clear I made a quick floating combat text widget, still trying to figure out how to…
Hey guys! Another update, I have modeled the first golem, rigged and animated him. Made my first projectile and particles as well together with some destructibles. I wish I understood how destructibles worked because right now they are doing things they really should not haha, but I will figure it out!…
Apparently I forgot to update this for the looongest time. The progress has been very slow with lots of other things to do but right now I am focusing on it for two weeks. Made some progress here and there. Made a small texture for the ground (which already does a lot imho) Started on the UI (the style is entirely…
Here are a couple of examples of how it looks and gameplay wise. You can also see the pick ups they leave behind and you being able to pick them up. Next up I would like to learn how to make a seperate screen that you can pop up by pressing a certain key and upgrade your golem. http://gph.is/1ULO3a3 http://gph.is/1Udw2UZ…