Hey guys! Another update, I have modeled the first golem, rigged and animated him. Made my first projectile and particles as well together with some destructibles. I wish I understood how destructibles worked because right now they are doing things they really should not haha, but I will figure it out!…
Hey guys! I have recently started this project on which I will work for a couple of months to learn mainly learn scripting but I have noticed that it was also a perfect opportunity to practice rigging and animating and low poly modeling! I will start off with some concepts and mock ups followed by my first basic models and…
Hey Shiverspine. I like your progress thus far, I think you can fix those crumbling parts with mesh replacements and an animation that shows an arm or something breaking. This way you get like a "smoother" transition. Keep up the good work! :)
Another quick update, you can now 'throw' (those goddamn animations blueprints are still killing me) a boulder at the enemy. They can 'attack' you as well if you stay in their line of sight and at the correct distance too long. To make this clear I made a quick floating combat text widget, still trying to figure out how to…
They arent right now @Infandum but I think I will just give them some animations and counters. For example, if a golem takes x-amount of damage, those parts crumble away or his arm falls off. Because destructibles are giving me a lot of issues and arent very tweakable in that aspect. And thanks @MrRik I never even…
Here are some of the first concepts, I will leave the design document out, since that is pretty personal and very up in the air for changes. Here is the first very very basic mock up haha, here I meant to make some things clear to me and friends and get the gist of it. [spoiler] Here I tried to show the basic idea of…
Spend most of my time on making a a good base for several things so I dont have much visual improvement to show right now. The destructibles still dont work properly. Right now you have enemy golems with some basic AI which consists out of : Idle, Patrol, Notice player, chase player to last seen position, if they dont get…
Apparently I forgot to update this for the looongest time. The progress has been very slow with lots of other things to do but right now I am focusing on it for two weeks. Made some progress here and there. Made a small texture for the ground (which already does a lot imho) Started on the UI (the style is entirely…
Another quick update! Started working the second skill couple of hours ago and this is what I have for now. The bright green is just to make them clear for example purposes. The idea behind it is that you will stomp the ground, letting lose a straight line of earthy spikes. These spikes increase in damage the further they…