Here is the link to the the videos of his techniques. https://gumroad.com/simonfuchs# In the first video, he does some technique where he selects some surface of his mesh, UV's it, makes a copy of that part, inserts new separate details onto the flattened UV mesh, and then the flattened UV mesh deforms back into its…
I didn't watch the video but it sounds like he's using Slideknit for 3ds, Mopknit for Maya is essentially the same thing. http://polycount.com/discussion/55987/mopknit-v1-1-for-maya