I'm trying to create accurately measured "snap-fit" assets but it is do difficult to duplicate and position assets, the grid snap doesn't work at all (constantly getting incorrect positions) and duplicating and rotating assets is a nightmare. Surely this isn't the way industry does it? Do I need to buy ProGrids 2.0? What…
Thanks for the replies guys I will make sure to implement all these tips ASAP. There hasn't been too many tutorials or support that I can find so this forum helps a tonne.
Yeah I've never had much trouble snapping in Unity tbh. Vertex snapping is super great, and if you are building stuff correctly grid snapping is fine. Have you tested your modular bits in ue4 as well? Maybe there is something off about your pieces? Also, you don't "need" ProGrids, but it is still awesome and definitely a…
I will start using V for vertex snapping! thankyou. Well I'm just using a simple plane set to 10mx10m in 3DS Max for testing exported as a .fbx but yea every single time I move on it says it's off. I will use V from now on and will still look into progrids.
I've used grid snapping just fine. Are you sure your assets are built to the grid? And your grid spacing is set to match? A screenshot or two would help.