As long as you can make a video of gameplay I think it's fine. When I've reviewed level design portfolios things I looked for were originality of design and descriptions of brainstorming, planning, and execution of the level. This is the level design portfolio of a Guildhall alum (where I teach). Notice how he breaks down…
I have a few questions regarding In-game editors for level design: My goal: Building my portfolio: * publish multiplayer maps and get a solid player-base for my level design portfolio. * Include create breakdowns, descriptions, top-downs of maps, flow, and other info for developing my levels. My plan: * Initially focus and…