Hey,
Polycounters I need confirmation
on a few things which I couldn’t find anywhere else. I’m trying to blend 4
different texture maps onto one object/ mesh by using the layered texture node.
I have set everything up such as creating 4 separate UV sets and UV centric/ UV
linking for each texture map. So far blending 2…
When it comes to vertex painting blending 4 texture maps
does not work. I applied 4 masks or alpha maps
for each texture and it works! (Picture Below) So blending more than 2 texture
maps alpha maps are required also to avoid any transparency issues as far as I
know when it comes to using Layered texture node. I also came…
Is it possible to force the mask to use a separate UV set? So your main UVs would be scaled outside of 0-1 (tiling), but UV set 2 would be restricted to 0-1 (mask). Good luck and nice textures btw.
I have another problem hopefully someone can shed some light
to it. Vertex painting didn’t work out as I thought it would and applying a
mask for tileable textures does not work especially if the UV’s is outside the
0 to 1 space. So my question would be how to Vertex paint two or more
tileable textures onto one mesh in…
Yeah, I came across shaderfx, but currently I have Maya 2013
I don’t think that feature is available to me unless I upgrade. Plus, I have
invested too much time into this I want to find out whether the information is
correct and if not how to go about using it correctly (haha) Thanks for the info though
I'm unsure how many layers you can have with layered texture, but I'd use shaderfx to do that type of blending, it's much more efficient. Make sure you turn on DirectX on your maya on the settings preferences for that to work.