"I'm not following a specific reference" You won't get it right if you don't do that, a lot of your muscle placement makes no sense and some basic human proportions are wrong. Also stay in lower subdivision. I find it easier to have the arms at 45°, it will stretch less and you get better tension in the back muscles and…
Aside from @battlecow 's advice above I would advise jumping way down in res and getting your bony landmarks correctly placed, first and foremost; as this is the 'scaffolding' that the rest of the forms are dependent on. I'm not going to point out every little thing that you should correct(as there are a LOT) :wink: so…
Okay, it's starting to make sense. Would a character like this be a good starting point? It seems very basic, but it definitely shows the defining bone and muscle structures. https://shop.3dtotal.com/figures/anatomy-figure/3dtotal-s-anatomical-collection-male-planar-figure.html That being said, i believe i will start from…
With thoracic arch, do you mean the spine? The onyl thing i can find when googling thoracic arch is the toracic aorta (which kinda seems to have the same curve as the spine does). When trying to sculpt a realistic man/woman, you said i should start by painting the large bone structures first. Can i start out with the…
I usually stay lowpoly until i get the proportions correct, but i find it hard to confirm if my model's proportions are realistic or not. I used the first reference picture when i was working on proportions. Once i'm done with the overal shape i start to define his muscles, but doing this seems to change the general…