I've actually been working on this terrain-blending issue in Unreal 4 for my Graduation Project. It's still a work in progress, but I'm pretty pleased with the results :). If you're interested, I made a post about it…
http://www.frostbite.com/2016/03/photogrammetry-and-star-wars-battlefront/ so, -they projected light from terrain on to meshes? -and used world uv's on terrain and meshes? If yes I figured it out few years ago and used it on project I done on UE4. That was super easy and gave me good results. I was able to paint on the…
Managed to play this beauty and got some questions in mind that I can hopefully get some direction to reproduce the effect in UE4. Q1: Like 80% of the meshes translate seamless to the other meshes. You can look at the rocks from desert/canyon/snow maps to see what I mean. There is no hard line at the intersection with…