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Star Wars - Environment Art Questions

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Managed to play this beauty and got some questions in mind that I can hopefully get some direction to reproduce the effect in UE4.

Q1: Like 80% of the meshes translate seamless to the other meshes. You can look at the rocks from desert/canyon/snow maps to see what I mean. There is no hard line at the intersection with terrain.



Q2: Is it tessellation, or pixel depth offset, or something else that makes very tiny details to pop out as well? Notice the little sand slopes. (Performance is so good!)



Or this little guy here that I had to zoom in on him.




Q3: On all levels there are a lot of places that have details in a way that you can't really have sculpted on a regular terrain. Such as lines like this below. How can this be done on a terrain?



Cheers to you!

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