Knightjordan3d: Do you mean this knit thing? Surface Noise: Sculpt the base, then ZRemesher, UVs with UV Master, few times divide and add Surface noise with knit pattern alpha. For little bit irregullarity and fuzziness i add FiberMesh to (very thin and short hairs).
Awesome man, love the surface detail. The triceps feel slightly bloated and the shape of the lower arm could use some refining too. Hair looks amazing, any idea on how you are going to tackle the low poly?