Thank you for your suggestions gnoop! Currently in PixaFlux all nodes support only image for input type, but the nodes have an internal policy of what to do if two input images have a different type. For example, if you mix a RGB and a Mono image, the Mono image is mixed as an RGB image. Yes, something like the Photoshop…
Hello, We're happy to announce a new Beta version of PixaFlux. For the past 6 months we have been upgrading PixaFlux from a node based image editor into a powerful PBR Texture Composer. These are some of the features we have added recently: * PBR Viewport (Albedo Normal Roughness Metalness Occlusion) with direct and…
Hello, There is a new PixaFlux release (2019-02-02). Since the last time I posted on this forum we have implemented a ton of stuff: Major New Feature * Custom reusable nodes. Create your own nodes. New Features * Support for Mikktspace uv tangents and binormals * Save TIFF and PNG 16 bits per channel images * Support for…
Hello, There is a new PixaFlux release (2017-07-26). In this release we're introducing the Curve Sculpt node, which generates height, normal and mask images from Bezier Curves. With this release we're also adding a new Value Compare node to simplify compositions with the VALUE image color mode. We've also uploaded a new…
Hello Guys, Thank you for testing PixaFlux, your suggestions and comments are extremely important for us. Internally PixaFlux works with float 32 bits per channel. When the images are exported they are converted to 8 bits per channels. We can add a new image exporter that support 16 or 32 bits per channel. Do you know what…
Hello, There is a new PixaFlux release (2017-09-17). In this release we're introducing the Common Tiles node, which generates seamless tile textures from multiple image inputs. We've also uploaded a new Common Tiles video tutorial to YouTube: https://youtu.be/EQkk96sUQJo Please let us know if you have any comments,…
Hello gnoop! Thank you for testing PixaFlux! We have always been considering improving the Transform gizmo to something like a bounding box the size of the image, with 9 points that you can drag, and each point has its own action (translate, rotate, scale). We'll probably implement it soon! What do you mean with "borrow…
Hello gnoop, Thank you for your comments and feedback. We have done some research on how to use the GPU and OpenCL for image processing, but we haven't implemented anything in PixaFlux yet. We know this would be a great improvement, and we'll start identifying the most common processes and porting them to OpenCL. We're…
Hello, We've added a new node to PixaFlux that generates sprites with shape and color, and renders complex parametric multi-texture images. The sprite creation is executed by a very simple but powerful Lua script that connects nodes with functions and values to generate complex patterns. PixaFlux's Sprite It node. This is…
The soft is very promising and has a few cool tools I asked Allegorithmic for years and they never delivered but at the same time works pretty slow and unresponsive with anything complex and hi res. I wonder could it be possible to have it all working on GPU? Considering how complex modern shaders are now, being…