Hello Guys, Thank you for testing PixaFlux, your suggestions and comments are extremely important for us. Internally PixaFlux works with float 32 bits per channel. When the images are exported they are converted to 8 bits per channels. We can add a new image exporter that support 16 or 32 bits per channel. Do you know what…
Did some testing with this tool, mainly for the smooth normals option. So far I can see 2 major problems with PixaFlux when it comes to normals. First of all it is in only 8bit. I couldnt find any options to generate 16bit images out of pixaflux. This is an issue as it will cause banding/stepping.…
Hello, There is a new PixaFlux release (2017-07-26). In this release we're introducing the Curve Sculpt node, which generates height, normal and mask images from Bezier Curves. With this release we're also adding a new Value Compare node to simplify compositions with the VALUE image color mode. We've also uploaded a new…
Hello, There is a new PixaFlux release (2019-02-02). Since the last time I posted on this forum we have implemented a ton of stuff: Major New Feature * Custom reusable nodes. Create your own nodes. New Features * Support for Mikktspace uv tangents and binormals * Save TIFF and PNG 16 bits per channel images * Support for…
Hello, We have just uploaded a new PixaFlux Beta Version (2016-04-05) with many new features. In this release we provide more PBR texture composition tools to simulate manipulating real world elements, keeping all PBR textures in sync: New Nodes:Stretch Node with multiple one to one input - output. New Node Features:Color…
Hello, There is a new PixaFlux release (2017-02-20). For this new release we improved the Transform Manipulator, and added a new Stamp node that clones and transforms multiple texture elements. https://youtu.be/9UMbZrnplMQ These are the new nodes and features in (2017-02-20) New Nodes - Stamp Node. - Billow Noise Node. -…
Hello, We have just uploaded a new PixaFlux Beta Version (2016-02-14) with many new features: - Create nodes with right click in the graph viewport.- Create nodes just clicking the nodes menu icons.- Zoom Frame in Model Viewport. A few bug fixes: - Blend Normal and Mix Normal enlarge output image to include all inputs.-…
Hello, There is a new PixaFlux release (2016-04-23). For this release we have continued improving the texture compositing features of PixaFlux, focusing on the concept of texture elements. New release features in YouTube.PBR Texture Compositing Video Tutorial in YouTube. New NodesOffset Node with multiple one to one input…
Hello, We're happy to announce a new Beta version of PixaFlux. For the past 6 months we have been upgrading PixaFlux from a node based image editor into a powerful PBR Texture Composer. These are some of the features we have added recently: * PBR Viewport (Albedo Normal Roughness Metalness Occlusion) with direct and…
Hello, There is a new PixaFlux release (2016-12-20). Since the last post we have added a lot of new nodes and tools: * Procedural Textures with 3D baking. * PBR Specular - Diffuse and Roughness - Glossiness workflows. * UVMesh Render node. * Mesh Position and Mesh Normal Angle nodes. * Mesh Distance Node * Seamless Perlin…