Hello, good night. I`m starting to get really interested in 3D animation. I`m trying to push myself at least 4 hours a day to get better on it, but I have some questions that some ``veterans`` might give me an answer. * Usually in studios the animator HAVE to do the rigging? Logically he should know how to do it. * If the…
-No, not all studio jobs require rigging. Most AAA wont require it. It's always good to know, but you should focus on getting good at animation first, before you divide your time with rigging as well. Smaller indie studios will most likely ask you to rig your own things. -you should have a good relationship with every…
- not every studio will have you rig, but understanding the process (even in bare minimal aspects) will go a long way. - Like Slip said, good working relationships go a far way. Especially with people who will directly affect the end result of your work. - Using other rigs and models is completely fine. But always throw…
Smaller studios yeah, but larger studios usually have a tech artist or a team of tech artist to help out here. But all 3D packages have auto riggers these days. 3ds Max has Biped and CAT. Maya has HumanIK. Blender has Rigify. I've used them all and only CAT is a little buggy, the rest are solid. Yes, just like the…