Hello, good night.
I`m starting to get really interested in 3D animation. I`m trying to push myself at least 4 hours a day to get better on it, but I have some questions that some ``veterans`` might give me an answer.
* Usually in studios the animator HAVE to do the rigging? Logically he should know how to do it.
* If the Animator don`t do the rigging, his ``relation``with the rigger should be really close, right?
* In a 3D Animation demo reel, is it acceptable to use models from other people? (like realistic face) If yes, you usually buy it or talk to a modeler?
Thank you.
Replies
Yes, just like the animator needs to be able to take critique professionally, the rigger needs to take critiques on his work as well. But why are you asking? Are you afraid of making a "relation".
There are plenty of free rigs to use online. http://www.11secondclub.com/resources
If you are ever in doubt, just ask the modeler. The worst they can say is no.
Nice REEL btw, the climbing part is awesome.
-you should have a good relationship with every coworker. If you`re an asshole to anyone, rigger or not, no one will want to work with you ever. You wont necessarily ever talk to your rigger in a larger studio. But ya, it's good to be in their good books if you wanna put in a request for something special/extra
-Yes, using other peoples rigs is fine. Just make sure to credit them. free rigs - http://polycount.com/discussion/149037/community-rigs
- Like Slip said, good working relationships go a far way. Especially with people who will directly affect the end result of your work.
- Using other rigs and models is completely fine. But always throw the artist a credit.
I know I pretty much mirrored everything said in this thread so far, but there are hardly ever animation threads in general discussion, so I wanted to chime in.