Oki so heres a little Art dump of some of the stuff I did for Bombshell :) Chris Pollitt made the UE3 materials for Heskel and most of all the characters I made. Simon Rance made UE3 materials for the most of Environment Props/Items I made. Jadus Heskel was a bit of cooperative work between me and Chris…
The combination of the Rob Liefield and 90's action animations are coming through so strong in this one! Who was doing the creature/monster design for you guys?
Lawl Darmar I don't remember that being in Bombshell ;P I was Art Director on the project but I also did character and character tech art. These shots are ingame apart from the poster art. I designed and created this version of Shelly along with her materials. Yaniv Dekel modelled the 3 barrel revolver gun, I'll grab some…
Bummer6 Thank you! Brian "Panda" Choi The main ppl on our team that did concepts for the game was Isabel Alonso Mejías, Arturo Pahua and Chris Pollitt. Also Sondre Strøm Linde and Ewald Wip did some concepts for executions and gibs. Pedro Amorim Thanks so much! And thanks for supporting the game :)