Hi all, i need some help, im baking the normals of my object with substance painter and designer and i have the same problem with both of the programs. Is a simple object, and have simple UVs of a cube. 3D Max low poly and high poly object Normals baked in substance. Dont know why but substance ignore the "elements" of the…
i just used xView and other things in max and my normals are ok, i make sure is my last high poly version and baked with default options (0,01 distance) and still same result. I did a second back with 0,1 and 1 distance and still nothing. Tried to bake with 2 high poly objects (the main mesh and the details) and still the…