As an effects artist for video games I keep coming to the realization that we are heavily dependent on tech/rendering and my lack of knowledge in this particular subject frustrates me quite a bit. I am looking to dive into shader writting (yes... code) for games but I don't really know where to start. There are TONS of…
Did you consider using any node-based shader authoring environments? I find it easier to work with, especially at first. Then after you're used to authoring with nodes its easier to transition to writing code. I'm a Maya user and later versions of Maya have the ShaderFX system which lets you create real-time shaders down…