I am not sure if you have ever textured something before, that is what I am getting from your posts. Firstly, if UV hulls are overlapping they will share the texture that is in that space. So if you have detail that is intended for her chest that will show on any other UV that is in that same space. The reason for…
Hey guys been suggested by a person to come to Polycount for some advice on how to UV. I've tried several methods on how to uv this character without making the seams too visible. I've tried to paint them manually in 3D coat, mudbox, zbrush with projection tool I've also used body paint 3D. Haven't tried Mari may consider…
ahh i see, but i've already attempted making it cut up, once I do that more seams appear, this model won't have hair or any accessories to hide the seams from. It will all be in the nude. Is there a way to get perfect grid lines on this because I've tried painting it through 3D coat and that didn't work. Even when my Uv's…
I am not a character artist however I have worked on characters in the past. It is highly unlikely you will get zero distortion. You have to be creative in where to hide seams and be smart on how you texture. You can hide some via actual seams in clothing, cover with some type of geometry like a back pack etc. Your uv…
ah man I'm sorry if my thread shows or gives off connotations like that. I've been modelling for 8+ years and textured movie projects and everything but it has never been as complex as this. But I'm not here to talk about that I'm here because I was wondering if there was a certain technique in which I am missing since I…
done thanks for the suggestion on using polycounts own attach/post image system I can tell this forum will be quite fortuitous for my deeper understanding of 3D. And also The female one looks weird but it works better than cutting it all up. Its how I got away with most of it.