Set up my blockout scene in UE4, and started making the first assets. Quick marmoset renders: UE4 Scene: Did not do much lighting yet, gonna start that once I finished most of the assets.
Alllrighty, the project was on hold for a while but I started again. Here is the latest screenshot from UE4. Found out all my diffuse textures had the wrong SRGB setting so fixed all that, and worked on the ground mesh and materials a bit more. Up next: the benches on the side, more different wall-panel configurations and…
I decided to start a new personal project: the C5 Galaxy with a sci-fi twist. (interior only) I never really made a properly planned environment on my own so it is about time to jump into UE4 and create a nice portfolio piece. The interior is very cloth heavy so I will have to use a lot of Marvelous Designer which provides…
New screenshot from UE4, still working on the clothpanels. Hoping to finish them this week so I can start beveling them hardsurface edges!! Lighting is fully dynamic now so no more baking, with the help of @DriesDeryckere , thnx Dries! Also I decided to throw away my current submarine design and go for more of a research…
Was on holidays doing nothing for the first time in months when I remembered I still have this scene laying around. Now with volumetric lighting in the latest UE4 update it might be interesting to continue the scene I suppose... first test: I still dont know what to fill the room with, might just go with ordinary crates…