A few months ago Epic released the assets from infinity blade. I am using some them for a project I am working on. They are very desaturated and bland looking, but they were able to make these models look really good. They end up with this really high contrast beautiful looking model. I really like this look. And I have no…
Thank you. Do you know what is the logic behind desaturating it so much? Like you desaturate it and then you do what exactly with lighting to make a desaturated texture look good? And do you know what you can do with Mobile PostProc to make low contrast desaturated assets look so good? I think my mobile postprocessing…
Its desaturated because most real materials are desaturated in their albedo. The lighting looks to be a strong directional light. They're also desaturated because the specular contribution adds to the color of the model and the highlights need to appear more saturated than the shadows and average to appear as a highlight.…
Vailias. Thanks. You are 100% correct about the directional light. I imagined it was a much more complicated lighting setup. It already looks much better. The desaturated model holds up perfectly with the directional light increased 10x over. It really brings out the color in this model. And blows out a saturated model on…