Also, it could be due to rendering differences between the CPU engine (used in UE4) and the GPU engine used by default in Designer. Could you try and switch temporarily to the CPU engine in Designer (F9) to check if that gives you the same result as in UE4 ?
Hi, I'm getting a strange issue where upon bringing my published substances into Unreal Engine I seem to selectively lose texture resolution only on certain parts of my texture map. For example: This is the texture in substance designer and it looks fine, when I export the bitmap directly from substance designer into a…