Some images of materials/textures/assets I did during the production of Rainbow Six® Siege. Everything was done using Substance Painter, highres from 3dsMax/Zbrush/Substance Designer (height/normal maps)/Marvelous designer.
Some of the materials I did (tileable), everything was done in Substance Painter and Substance Designer, the normals were baked from 3dsMax, Zbrush or Marvelous Designer highres meshes. We had a lot of "base" materials, what I would call raw materials, that way the artist wouldn't have to create/edit/modify the…