I typically use the Mask Curve or Mask Lasso to isolate a side like this. Make the mask a polygroup for bonus points if you need to access that mask again later.
Hello Polycount, I've been practising my sculpting technique in zbrush and expanding my knowledge of the tools. Right now I'm just practising making a few rocks. While i'm fine for the most part there is a common problem I have come across which I want to eliminate entirely. In the example below im using the…
Switching between zsub and zadd seams the way to go. It helps to fill in holes and areas that start to cave in. I hoped that zbrush would have a built in brush feature that only affects a certain angle range from where it first touches the sculpt (similar to backface masking).
If it's easy enough, I'd just mask off (Ctrl+LMB Drag) the area you don't want to affect. Another option is storing a morph target, and then use the morph brush to bring it back to original. There might be someone else who can better explain doing it through the brush settings.