Hello Polycount,
I've been practising my sculpting technique in zbrush and expanding my knowledge of the tools. Right now I'm just practising making a few rocks. While i'm fine for the most part there is a common problem I have come across which I want to eliminate entirely.
In the example below im using the "TrimSmoothBoarder" brush with an alpha to add detail to a flat face on the rock. However if I go to close to an intersecting face I unintentionally sculpt into it as seen highlighted in red. Bear in mind in need a large enough brush size to get the desired effect. I also sometimes use "Once Oni" from the picker.
The best I can think of to work around this is by painting a mask on the opposing surface before sculpting. However this still causes problems with the mask either not being very effective or leaving outlines where the mask used to be.
Is there a way to mask the brush so it doesn't effect certain angles from the origin angle? Is there another work around to avoid this? Please advise.
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