Hi, These rocks look completely different and I would like them to be similar. I don't know if this is the high poly having smooth borders in the larger rock or it needing to be scaled down. I need rocks like Rust has but I want them to be optimized instead of having useless geometry facing inside the terrain. But In order…
Cant understand what u r saying exactly but u can first scuplt ur rock in zbrush and then retopo it and then bake normal from high to low that way u get good looking rocks with a low polycount and clean geommetry.
Cant understand what u r saying exactly but u can first scuplt ur rock in zbrush and then retopo it and then bake normal from high to low that way u get good looking rocks with a low polycount and clean geommetry.