TLDR: What is the best way to access the plain data of a binary .STL? This one is kind of a combo of modelling and software (exporting) help. I'm exporting models from one video game for use in another, but my big problem I'm having is that the models in the original game were saved as a proprietary format, called .ERF…
a) notepad isn't really going to help, you need to be looking in a hex editor, that's just notepad trying to parse binary data. I can guarantee there won't be a similarity with .stl. b) does the game have modding tools already? Be careful about sharing what you've ported, that's a no-no. c) if not, try searching the net…