Dark Blender: the ultimate tool for game asset creation: https://vimeo.com/151433064 Hi, i agree the name of this topic sounds weird but it is actually true, i have made a script able to generate a game asset and the textures ready to be exported to your favorite game engine in one click from your high poly. This project…
The Game Asset Generator V2 has been released. It will create a low poly that envelop your high poly. For example here i create some cylinders with intersections: There is no waste of UV space anymore and invisible tris. You can also use a new option to convert your simple meshes into hard surface model (the script will…
It decimate every meshes and keep them separated. There is a solution i need to script that: if we use a boolean in union mode the meshes will be merged and the intersections removed, with a decimation this will generate a low poly that envelope your meshes/zbrush subtools for your game asset. I will see what i can do with…
Yes the script bake the AO, the Bent, normal and cavities. But you have nothing to do because everything is already plugged in the compositor, Blender will take your maps and generate your greyscale. I have added some annotations on some nodes to adjust the AO, the top lighting from the bent. So you just have 3 textures to…
TVIDOTTO: yes the splash and undo steps aren't necessary, but when you open Blender several times a day the splash screen becomes annoying and about the Undo steps it was to copy the behavior of ZBrush which as a lot of Undo for sculpting. FDFXD2: if you work with Dynatopo there is no problem and the decimate modifier…
Derphouse: you have the bisect tool in edit mode. I have added a shortcut to it it's the same than ZBrush: Ctrl + Shift + Left click. You also have the grease pencil cut with the Sculpting addon i have provided (more powerful than the Trim Curve because it cuts the geometry and doesn't push the vertices so you wont get a…
MRGESY: you will have more faces where you have your details. But the script will bake your cavities, normal and since today the displacement to keep the maximum amount of details even on a plane surface with a very low polycount. To get edge splits and UV use the Generate LP script instead it is built to get a low poly…